P+ - Game & Watch - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 10-12
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  2. AsyncWait(9.0)
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.08, x_offset: 0.0, y_offset: 6.57, z_offset: 7.97, set_action: 61, target: AerialAndGrounded, unk: None })
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.13, x_offset: 0.0, y_offset: 6.57, z_offset: 2.79, set_action: 61, target: AerialAndGrounded, unk: None })
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 2.93, x_offset: 0.0, y_offset: 6.57, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
  6. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  7. SyncWait(3.0)
  8. DeleteAllGrabBoxes
  9. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(8.0)
    2. SoundEffect1(4487)
    3. SyncWait(11.0)
    4. SoundEffect1(4560)
    5. SyncWait(5.0)
    6. SoundEffect1(4558)
    7. SyncWait(5.0)
    8. SoundEffect1(4560)

    Other